{"id":417182,"date":"2017-12-13T10:55:49","date_gmt":"2017-12-13T14:55:49","guid":{"rendered":"https:\/\/www.sciencedaily.com\/releases\/2017\/12\/171213095549.htm"},"modified":"2017-12-13T10:55:49","modified_gmt":"2017-12-13T14:55:49","slug":"video-game-improves-doctors-recognition-and-triage-of-severe-trauma-patients","status":"publish","type":"post","link":"https:\/\/spaceweekly.com\/?p=417182","title":{"rendered":"Video game improves doctors&#8217; recognition and triage of severe trauma patients"},"content":{"rendered":"<p>Playing an adventure video game featuring a fictitious, young emergency physician treating severe trauma patients was better than text-based learning at priming real doctors to quickly recognize the patients who needed higher levels of care, according to a new trial. The game tackles the annual problem of 30,000 preventable deaths occurring after injury, in part because severely injured patients aren&#8217;t promptly transferred to trauma centers. <\/p>\n","protected":false},"excerpt":{"rendered":"<p>Playing an adventure video game featuring a fictitious, young emergency physician treating severe trauma patients was better than text-based learning at priming real doctors to quickly recognize the patients who needed higher levels of care, according &#8230;<\/p>\n","protected":false},"author":61,"featured_media":615444,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[],"tags":[],"class_list":["post-417182","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry"],"_links":{"self":[{"href":"https:\/\/spaceweekly.com\/index.php?rest_route=\/wp\/v2\/posts\/417182","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/spaceweekly.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/spaceweekly.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/spaceweekly.com\/index.php?rest_route=\/wp\/v2\/users\/61"}],"replies":[{"embeddable":true,"href":"https:\/\/spaceweekly.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=417182"}],"version-history":[{"count":1,"href":"https:\/\/spaceweekly.com\/index.php?rest_route=\/wp\/v2\/posts\/417182\/revisions"}],"predecessor-version":[{"id":417183,"href":"https:\/\/spaceweekly.com\/index.php?rest_route=\/wp\/v2\/posts\/417182\/revisions\/417183"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/spaceweekly.com\/index.php?rest_route=\/wp\/v2\/media\/615444"}],"wp:attachment":[{"href":"https:\/\/spaceweekly.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=417182"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/spaceweekly.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=417182"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/spaceweekly.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=417182"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}