{"id":497856,"date":"2018-07-16T11:35:33","date_gmt":"2018-07-16T15:35:33","guid":{"rendered":"http:\/\/spaceweekly.com\/?guid=3db27bcc1d02eb191f3054221c545c71"},"modified":"2018-07-16T11:35:33","modified_gmt":"2018-07-16T15:35:33","slug":"ai-based-framework-creates-realistic-textures-in-the-virtual-world-2","status":"publish","type":"post","link":"https:\/\/spaceweekly.com\/?p=497856","title":{"rendered":"AI-based framework creates realistic textures in the virtual world"},"content":{"rendered":"<p>Many designers for the virtual world find it challenging to design efficiently believable complex textures or patterns on a large scale. Indeed, so-called &#8220;texture synthesis,&#8221; the design of accurate textures such as water ripples in a river, concrete walls, or patterns of leaves, remains a difficult task for artists. A plethora of non-stationary textures in the &#8220;real world&#8221; could be re-created in gaming or virtual worlds, but the existing techniques are tedious and time-consuming.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Many designers for the virtual world find it challenging to design efficiently believable complex textures or patterns on a large scale. Indeed, so-called &#8220;texture synthesis,&#8221; the design of accurate textures such as water ripples in a river, concrete w&#8230;<\/p>\n","protected":false},"author":0,"featured_media":615444,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[],"tags":[],"class_list":["post-497856","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry"],"_links":{"self":[{"href":"https:\/\/spaceweekly.com\/index.php?rest_route=\/wp\/v2\/posts\/497856","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/spaceweekly.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/spaceweekly.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"replies":[{"embeddable":true,"href":"https:\/\/spaceweekly.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=497856"}],"version-history":[{"count":1,"href":"https:\/\/spaceweekly.com\/index.php?rest_route=\/wp\/v2\/posts\/497856\/revisions"}],"predecessor-version":[{"id":497857,"href":"https:\/\/spaceweekly.com\/index.php?rest_route=\/wp\/v2\/posts\/497856\/revisions\/497857"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/spaceweekly.com\/index.php?rest_route=\/wp\/v2\/media\/615444"}],"wp:attachment":[{"href":"https:\/\/spaceweekly.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=497856"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/spaceweekly.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=497856"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/spaceweekly.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=497856"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}