Bringing deep learning to big screen animation

Modern films and TV shows are filled with spectacular computer-generated sequences computed by rendering systems that simulate the flow of light in a three-dimensional scene and convert the information into a two-dimensional image. But computing the thousands of light rays (per frame) to achieve accurate color, shadows, reflectivity and other light-based characteristics is a labor-intensive, time-consuming and expensive undertaking. An alternative is to render the images using only a few light rays.