‘The quarantine is a decoy that behaves very similar to the real compromised target to keep the attacker assuming that the attack is still succeeding. In a typical cyberattack the more deeply attackers go in the system, the more they have the ability to go many directions. It becomes like a Whack-A-Mole game for those defending the system. Our strategy simply changes the game, but makes the attackers think they are being successful.’