Using 'World of Warcraft' to cut gamer screen time, increase maker revenue

Yulia Nevskaya’s first foray into the “World of Warcraft” started one evening at 7 p.m. She created an avatar to represent her in the online video game and set off to explore another land.


Click here for original story, Using ‘World of Warcraft’ to cut gamer screen time, increase maker revenue


Source: Phys.org